Molecular Simulation
How Does the Simulation Work?
The simulation used in this module performs what is known as a molecular
dynamics (MD) simulation. (If you haven't
already taken a look at the simulation applet, you may want to try it
out before reading this section.) This is easily understood from
freshman physics. The molecules start off at time zero with given
positions and velocities. The velocities are assigned randomly to the
molecules so that the overall temperature is the one requested by you.
From this initial state, each molecule moves according to the Newtonian
equations of motion: F = ma
where F is the force that the molecule feels, m is its
mass, and a is the acceleration that it experiences due to the
forces. Both F and a are, of course, vector quantities.
The forces that the molecules feel come from the other molecules, since
we don't consider here any external forces.
- Question 1: How large is
the force due to gravity acting on an argon atom compared to the
attraction from a second argon atom at a distance of, say, 5 Angstroms?
The Molecular Model
Most molecules will experience an
attraction toward other molecules due
to van der Waals dispersion forces. However, if the molecules come too
close together, they will, of course, repel one another because of the
overlap of their electron clouds. The figure at right demonstrates this
phenomenon, where the minimum of the curve is the equilibrium
separation
between the two molecules. If this separation is increased, the
attraction between the two decreases until the two molecules have
reached a
distance where they no longer "feel" each other, and the potential
approaches zero. On the other hand, reducing
the separation results in a sharp increase in the
potential between the two molecules, and they quickly repel each other. In order to make
the simulation run faster, the molecules on
your screen do not
experience any attraction toward one another. In addition, they are
infinitely repulsive if they should try to
overlap with one another.
Thus the only forces that the molecules feel
are when they collide with
one another, when they bounce off of each
other like perfect billiard
balls such that the collisions conserve t senergy and linear momentum.
Otherwise, the molecules travel in straight lines at constant
velocities determined by their last collision.
Such `hard sphere' simulations (or hard disk here) have a long history,
and actually are quite informative. The
reason that this simple model
is useful is that it is mostly the repulsions that govern the structure
of liquids, and the attractions can be considered a small perturbation
to this. Today, with fast computers, one can simulate much more
realistic models that include attraction between molecules, that
account for the individual atoms of the molecules (instead of
considering only spheres), and that include many more molecules – and
three dimensions instead of just two. The simple two-dimensional,
hard-disk model considered here is only to illustrate some points for
educational purposes and would not be used to actually calculate
properties of real materials.
- Question 2: How large is the kinetic energy of a hard disk compared with the potential energy of a hard disk at room temperature? (there is no intermolecular interaction in a hard disk system so the only potential energy is gravitational potential energy)
The Molecular Dynamics Simulation
From the discussion above, it should be clear
that the forces the
molecules feel depend on the positions (x, y) of the molecules. You
will also recall that the acceleration is the second derivative of the
position with respect to time and velocity is the first derivative. The
Newtonian equations are thus a set of second-order ordinary
differential equations that can be integrated forward in time given a
set of initial positions and velocities of the molecules. This is a
very powerful and general technique. You can read more about it in
references such as Allen & Tildesley (1987) if you are
interested, but for now, this is enough to move forward.
An MD simulation can provide many thermodynamic and transport
properties for the system under investigation. The link between the
microscopic level of the simulation and the macroscopic thermodynamics
and transport properties is provided by the field of statistical
mechanics. This is a very large subject, which you may want to study
later, but we will only need a few results from statistical mechanics
for our purposes here. Thermodynamic quantities accessible include PVT
properties (e.g. the pressure at a given temperature and specific
volume), the heat capacity, and the average internal energy. Other
types of molecular simulation can also provide phase equilibrium
properties, as discussed in other
modules of this series. Transport properties that can be calculated
from MD include the viscosity, self-diffusion coefficients, Fickian
diffusion coefficients, and, of special interest here, the thermal
conductivity.
Diffusivity
Before discussing the calculation of thermal
conductivity, it's
worthwhile to look at the self-diffusivity, which is easier to compute.
The self-diffusivity Ds is a measure of the average
mobility of individual molecules and is usually defined for a system at
equilibrium from the Einstein equation

where d is the dimensionality of the system, N is the number of
molecules, t is the
time, ri(t) is the position of molecule i at
time t and ri(0) is the position of the
molecule at time zero. The equation is valid at long times. In
statistical mechanics, pointed brackets indicate an ensemble average,
which means to average over all particles and ideally over many
different systems to get a good average. The quantity inside the
pointed brackets here is referred to as the mean-squared displacement
(MSD) of the molecules during time t. At long times, a graph of
the MSD versus time gives a straight line, and the slope is 2dDs.
- Question 3 : Does this mean
the self-diffusivity depends on time or not?
The module prints out values of MSD/t, which we can interpret as
basically the self-diffusivity, aside from the constant factor of 2d,
where d for this system is, of course, two. Some of the
exercises below will allow you to explore how the self-diffusivity
depends on factors such as the density and temperature. A future module
may explore aspects of diffusion in more detail.
The next question is how to calculate the
thermal conductivity from an MD simulation.
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